Turlon Vantilles Phys: 16 Psi: 19 Height: 192 cm Str: 15 Intuit: 15 Mass: 105 kg Con: 18 Brave: 19 CarryingCap: 85.75 kg Ag: 19 Lead: 18 Damage Factors: 39 Dex: 15 GTA: 13 Shock Roll: 17 Emp: 9 MechA: 13 Race: Human Int: 17 ElecA: 11 Sex: Male Age: 30 Light Load: 12.25 kg Stamina: 99-17=82 Heavy Load: 28.58 kg Wind: 990 Full Load: 42.88 kg Home World: Mordor VI 1.1G, Standard Atmosphere, Terran Desert 5 Tours StarForce Commandos, Promoted to CAP Trooper 3rd Tour Cash: in bank at continuously compounding interest rate of 6%/364 days 23,656(interest last calculated at day 610) Wound/Healing Notes: Study Notes -- while at the Dojo, 4 Skills may be studied: LC for PsiSkills=(190/Level+1) T&SA Intuit/4: 957, 971, 999 PreCog/5: 995 Katana/9: 721,738,773,808,843,878,913,948,983 Empty Slot: PsiTraining schedule next few bits. TK TK =============================================================================== HtH Values: Fith'Ik: 46 Armour values: Taronian Gear: Head/Neck: E/D/G Arms: G/G/H Torso/Abdomen: E/D/G Thighs: G/G/H Lower Legs: E/D/G CBA/3/C: Head: E/D/D Limbs: G/F/G Body: F/D/D =============================================================================== Planetside (* is carried) *Taronian clothing 2 kg *Taronian Sword 1.5 kg Concealed monofilament PowerSupply 199/200 .1 kg *Spare PowerCells x10 1.0 kg Disguised as necklace pendants *Duralloy Cuirass 7 kg *Duralloy mail sleeves 1 kg *Duralloy mail skirting 1.5 kg *Duralloy greaves 1.4 kg *Helmet 1.5 kg with concealed MiniComp, subspace communicator, and interial map built in. *Dagger .5 kg With concealed subspace signal device. *PMS Personal MediSensor .1 kg Disguised as bracelet Also has a subspace alert tied into the sensor. *92 concentrated food rations 9.2 kg *hard copy map of Taron .5 kg *DataChips for: Linguistics/1, Katana/9, Teleport/6, all remaining T&SA/4, PathFind/4, Precognition/5, MindTouch/2, MassMovement/4, Stress/4 ====== Load: 18.1 kg, Heavy Load In quarters at Dojo: Fith'Ik 1.3 kg Watch .01 kg Com/PC/4 .13 kg MiniComp/4 .13 kg Nomad Dagger .5 kg Blast Pistol 20/20 1.25 kg powercell and spare 2 kg Personal Medipack (PMP) .04 kg Ship Jumpsuit 1 kg Inertial Map Locator, handheld .5 kg Backpack/duffel 2 kg Luggage set, 2 pieces 3 kg High quality, cost 500CR Dress clothes 2 kg Resort Wear, 2 sets 4 kg Beach Wear, 1 set 2 kg Cold clothes, Valpercian 3 kg MiniNeedler 10/10 0.25 kg drug darts, Somnambutol(D2) 100 drug darts, Somnambutol(D2) Combat Uniform 2 kg Jump Belt 5 kg Power Cell .25 kg Activewear, 2 sets 4 kg Uniforms: Summer 1 kg Winter 3 kg Basic Ship Jumpsuit 1 kg Blast Rifle 30/30 3.5 kg powercell and spare 2x 2.1 kg VibroSword 200/200 1.6 kg powercell and spare 2x .1 kg Hot weather clothes, Mordorian 1 kg Respirator .05 kg CBA/3/C: 8 kg Other Equipment: ElectroBinoculars/1 .45 kg w/laser rangefinder Shelter Half 1 kg Sleeping Bag 2 kg 21 food lozenges .21 kg 3 liter canteen .5 kg 3 litres water 3 =============================================================================== Psionics: Telepathy: Life Sense: 1 Emp. Contact: 1 Mind Shield: 1 Suggestion: 1 MindTouch: 2 Telekenesis: Mass Movement: 4 Manipulation: 1 Sound: 1 SoftSpeak: 2 Telek Blow: 2 Telek Bullet: 3 Mind Shield: 3 Levitate: 3 Teleportation: Teleportation: 6 MindShield: 3 Clairvoyance: Sense Danger: 1 Locate Danger: 1 FarSee: 2 DetectPSI: 2 Sense Poison: 2 TruthTell: 3 Storytell: 3 ClairAudience: 3 MindShield: 3 TrueSight: 4 PathFind: 4 Telurgy & SA: Mindshield: 4 Strength: 4 Constitution: 4 Agility: 4 Dexterity: 4 Intelligence: 4 Intuition: 3 Leadership: 3 Bravery: 3 Empathy: 3 Awareness: 3 Armsman Skills: Combat Training(Max:9): 9 Blasters: 10 Flamers: 1 Unarmed(Max:8): 5 Grenade: 1 VibroBlade: 3 Sword: 1 Mil. Small Arms:1 Needle Guns: 1 Disruptors: 1 Dagger: 2 Katana(Max:9): 8 LSword(Max:11): 10 Spear,etc.: 1 Street Combat: - Spacecraft O&P - Space Combat: - Mobile Infantry: - Jump Belt: - CG Harness: - Alien Environments: - Desert Survival: - Forest Survival: - EVA: - First Aid: - Armourer Tech Skills: Archaic Melee Weapons: 4 Blaster Small Arms: 4 Modern Melee Weapons: 2 Armour: 2 Mech Tech Skills: General Equipment: 2 Ground Vehicles: 2 Military Ground Veh.: 2 Elec/Comm Tech Skills: Communications systems: 2 Vehicular systems: 2 Computer Tech Skills: Civilian Programming: 1 MiniComps: 1 Mark I-II: 1 Mark III-IV: 1 Crime Tech Skills: Detection Systems: 1 Science Skills: General Physics: 3 Geography: 2 Planetology: 1 General Biology: 2 Botany: 1 Xeno-Botany: 1 General Social Science: 3 Psychology: 2 Linguistics: 1 MediTech Skill: 3 General Skills: Scout: 6 AL&C, Mek'Purr: Fluent AL&C, TUFP: Fluent AL&C, Taron: Fluent Streetwise: 4 Gambling: 4 Driver: Truck - Driver: Animals - Swimming: -